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Game like guild of dungeoneering
Game like guild of dungeoneering







game like guild of dungeoneering

I can’t even tell you how many times that card has saved my Barbarians’ lives and allowed me to complete a quest.Įach enemy you defeat allows you to choose one of several random equipment upgrades, which can give you passive skills and/or add cards to your deck of attacks. The Barbarian - one of my personal favorites - has a “Withstand” card that prevents him from dying for two turns. For instance, the Cartomancer has cards that take into account the number of cards in your hand. Others work very differently than any other cards you encounter. Many of the cards do the same thing but have different names. In each dungeon, you need to defeat any enemies you encounter and complete the mission. This adds more to the challenge, as you need to plan your moves carefully so you can counter their attacks. Enemies always strike first unless you have the Ranged ability or a card with a lightning bolt on it. Much of the fun comes from discovering new strategies. There’s a lot of variety that I can’t cover in detail - so much so, it’s enough to keep things interesting, especially as you unlock new equipment and new classes. Some cards prevent the opponent from defending, and others allow you to draw more cards. Then there are some that have a penalty such as loss of health to the user. A card can have magic (blue) or physical (red) attack points, magic or physical defense, or healing. You have a deck of cards made up from the basics you start with, the class-specific cards, and any weapons or accessories you’ve equipped in this dungeon. When your dungeoneer lands in a room with an enemy, the two will battle. So you need to use that information to guide them where you want. For instance, all dungeoneers are attracted to gold but most are scared of monsters that are several levels higher than them.

game like guild of dungeoneering

You can only lure him in the direction you want him to go by creating the right path and placing both gold and monsters in the right spots. You can’t directly tell your dungeoneer where to walk. You’re a victim of randomness and luck here, but there is a level of strategy to using the cards you’re given. You can choose up to three cards per turn and place them on the map, which will have some rooms, gold and monsters on there already. You’re given a few random cards at a time - dungeon rooms, monsters, or gold. You choose a dungeoneer for a mission and off he goes! Cards are central here again, as you use them to build and explore each dungeon. They vary from opening a certain number of chests to defeating a boss, or even reaching the exit in a specified number of moves. The game itself is broken up into quests. Again, it’s a small issue, and I appreciate the inclusion of a faster mode altogether, but it’s a shame to miss those little details. I would like to see an option to have the speech bubbles stick around a bit longer while everything else remains on hyper speed. It’s practically impossible to read them in time, which is a shame because they’re often entertaining if you manage. One small issue I had is that if you set the game to fast-forward in order to speed up the battles, the text bubbles also speed up, even in the guild. There’s also a trophy room and graveyard where you can see the names of all your fallen dungeoneers, which is a nice little addition. But it’s just a small part of the game, so no big deal. Perhaps some more strategy in placement would have made it feel more meaningful. There also aren’t that many rooms to buy, and they all look pretty much the same. This aspect of the game could have used more fleshing out, as the locations don’t seem to matter all that much.

Game like guild of dungeoneering upgrade#

When you buy an upgrade for your guild, you’re given a card to drag to wherever you desire, building a new room. The gold allows you to expand your guild, attracting new classes and equipping them with better, well, equipment.Įverything is card-based. Their lives are worthless outside of the gold they bring to you and the dungeons they manage to clear out. The main idea is that you run a guild of dungeoneers. While it was originally created for PC, the game translates really well to mobile and touch screens. Even after breaks for a couple of walkthroughs, I didn’t forget about it and came back to finish it. Dungeoneering is a bit like a puzzle game in some some ways and I chipped away at it alongside the brain-melting Snakebird, as both can be played in small chunks.









Game like guild of dungeoneering